IN DEVELOPMENT / ZORZONE CHARACTER MOBILE TOOLKIT
Prepare Your Characters for Mobile.
Analyze character assets, detect potential mobile issues and simplify the process of preparing Unreal Engine characters for Android and iOS.
CHARACTER / MOBILE ANALYSIS
01 / SELECT CHARACTER
Asset input
02 / TARGET
Android / iOS
03 / ANALYZE
Issue detection
04 / REVIEW
Developer control
CONCEPTUAL WORKFLOW PREVIEW
RESEARCH
SCROLL TO EXPLORE
THE PROBLEM
Mobile Character Optimization Is Fragmented.
Preparing complex Unreal Engine characters for mobile may require developers to inspect multiple systems, including LODs, textures, materials, hair, clothing and platform-specific settings. The Character Mobile Toolkit aims to bring these checks into one focused workflow.
01
LODs, meshes and bones
02
Hair, clothing and materials
03
Platform-specific settings
WORKFLOW
From character selection to clear next steps.
A planned, focused sequence that keeps target profiles, analysis outcomes and safe fixes visible while preserving developer control.
STEP 01
SELECT CHARACTER
Choose the Unreal Engine character you want to inspect.
STEP 02
ANDROID / IOS
Choose Quality, Balanced, Performance or Custom.
STEP 03
ANALYZE
Inspect character assets, components and mobile settings.
STEP 04
REVIEW
Read PASS, WARNING, ERROR and MANUAL ACTION outcomes.
STEP 05
FIX SAFE ISSUES
Apply predictable changes while keeping complex decisions manual.
ANALYSIS AREAS
A focused view across the systems that shape mobile readiness.
01
CHARACTER LOD
LOD structure and configuration.
02
HAIR / GROOM
Groom-related mobile checks.
03
TEXTURE RESOLUTION
Resolution and asset review.
04
TEXTURE MEMORY
Estimated memory considerations.
05
CLOTHING LOD
Clothing mesh LOD review.
06
LODSYNC
Component synchronization checks.
07
SKELETON / BONES
Bone and skeleton considerations.
08
MATERIALS
Material complexity review.
09
MESH COMPLEXITY
Geometry and complexity signals.
10
CHARACTER COMPONENTS
Related component inspection.
11
MOBILE SETTINGS
Platform-ready configuration checks.
12
MOBILE VARIANTS
Variant workflow guidance.
SAFE OPTIMIZATION
Automation Where It’s Safe. Control Where It Matters.
The toolkit is designed to automatically modify only settings that can be changed safely and predictably. More complex issues remain under developer control with clear guidance.
AUTO
Predictable settings only
GUIDE
Clear recommendations
CONTROL
Developer makes the call
NON-DESTRUCTIVE WORKFLOW
Keep Your Originals Safe.
The intended workflow prioritizes preserving original assets and using mobile-specific variants or copies where appropriate.
ORIGINAL CHARACTER
MOBILE OPTIMIZATION
MOBILE VARIANT
METAHUMAN
Designed With MetaHuman Workflows in Mind.
MetaHuman is an important target for specialized analysis, while the core architecture is intended to support other Unreal Engine skeletal characters where possible. Zorzone is an independent project and is not affiliated with Epic Games.
01
Specialized analysis target
02
Broader skeletal support
03
Independent development
DEVELOPMENT STATUS
Currently In Development.
The Character Mobile Toolkit is currently being researched and developed. Features, compatibility and scope may change before release.