IN DEVELOPMENT / ZORZONE CHARACTER MOBILE TOOLKIT

Prepare Your Characters for Mobile.

Analyze character assets, detect potential mobile issues and simplify the process of preparing Unreal Engine characters for Android and iOS.

CHARACTER / MOBILE ANALYSIS

01 / SELECT CHARACTER

Asset input

02 / TARGET

Android / iOS

03 / ANALYZE

Issue detection

04 / REVIEW

Developer control

CONCEPTUAL WORKFLOW PREVIEW

RESEARCH

SCROLL TO EXPLORE

THE PROBLEM

Mobile Character Optimization Is Fragmented.

Preparing complex Unreal Engine characters for mobile may require developers to inspect multiple systems, including LODs, textures, materials, hair, clothing and platform-specific settings. The Character Mobile Toolkit aims to bring these checks into one focused workflow.

01

LODs, meshes and bones

02

Hair, clothing and materials

03

Platform-specific settings

WORKFLOW

From character selection to clear next steps.

A planned, focused sequence that keeps target profiles, analysis outcomes and safe fixes visible while preserving developer control.

STEP 01

SELECT CHARACTER

Choose the Unreal Engine character you want to inspect.

STEP 02

ANDROID / IOS

Choose Quality, Balanced, Performance or Custom.

STEP 03

ANALYZE

Inspect character assets, components and mobile settings.

STEP 04

REVIEW

Read PASS, WARNING, ERROR and MANUAL ACTION outcomes.

STEP 05

FIX SAFE ISSUES

Apply predictable changes while keeping complex decisions manual.

ANALYSIS AREAS

A focused view across the systems that shape mobile readiness.

01

CHARACTER LOD

LOD structure and configuration.

02

HAIR / GROOM

Groom-related mobile checks.

03

TEXTURE RESOLUTION

Resolution and asset review.

04

TEXTURE MEMORY

Estimated memory considerations.

05

CLOTHING LOD

Clothing mesh LOD review.

06

LODSYNC

Component synchronization checks.

07

SKELETON / BONES

Bone and skeleton considerations.

08

MATERIALS

Material complexity review.

09

MESH COMPLEXITY

Geometry and complexity signals.

10

CHARACTER COMPONENTS

Related component inspection.

11

MOBILE SETTINGS

Platform-ready configuration checks.

12

MOBILE VARIANTS

Variant workflow guidance.

SAFE OPTIMIZATION

Automation Where It’s Safe. Control Where It Matters.

The toolkit is designed to automatically modify only settings that can be changed safely and predictably. More complex issues remain under developer control with clear guidance.

AUTO

Predictable settings only

GUIDE

Clear recommendations

CONTROL

Developer makes the call

NON-DESTRUCTIVE WORKFLOW

Keep Your Originals Safe.

The intended workflow prioritizes preserving original assets and using mobile-specific variants or copies where appropriate.

ORIGINAL CHARACTER

MOBILE OPTIMIZATION

MOBILE VARIANT

METAHUMAN

Designed With MetaHuman Workflows in Mind.

MetaHuman is an important target for specialized analysis, while the core architecture is intended to support other Unreal Engine skeletal characters where possible. Zorzone is an independent project and is not affiliated with Epic Games.

01

Specialized analysis target

02

Broader skeletal support

03

Independent development

DEVELOPMENT STATUS

Currently In Development.

The Character Mobile Toolkit is currently being researched and developed. Features, compatibility and scope may change before release.